http://perception.inrialpes.fr/3dcine/
 
 This one-day workshop will feature both invited and regular papers 
 describing current research in three-dimensional cinematography and new 
 algorithms in geometry and video processing that can advance the state 
 of the art and address outstanding issues.
 
 We invite manuscript submissions on the following topics:
     * Camera and recording technology for 3D video
     * Synchronization and calibration of camera arrays
     * Video-based rendering, view morphing and video interpolation in
       dynamic scenes
     * Geometric representations for dynamic 3D scenes - surfels, voxels,
       mesh, depth images, NURBS surfaces, subdivision surfaces, level
       sets, etc.
     * Shape from silhouette and multiple-view stereo
     * Bayesian modeling and priors for geometry, texture and motion
       recovery from multiple video cameras
     * Multi-resolution 3D modeling from video
     * 4-dimensional modeling of dynamic scenes
     * Motion tracking and temporal coherence of 3D reconstruction
     * Distributed and embedded algorithms for real-time geometry and
       video processing
     * Multiple-view video compression
     * Applications of 3D cinematography in games, virtual reality,
       medecine, television, education, etc.
     * Projection and display technology for 3D cinema and 3D television
 
 Regular papers are due on March 20, 2006. Please check our submission 
 page http://perception.inrialpes.fr/3dcine/?page=submissions for details.
 
 The organizers
 Remi Ronfard and Gabriel Taubin