Calls for participation



Call for Participation: 4th Projector-Camera Systems (ProCams) Workshop, with CVPR 2007

4th IEEE Projector-Camera Systems (ProCams) Workshop
With IEEE Computer Vision and Pattern Recognition (CVPR) 2007
June 18, 2007, Minneapolis, MN
http://www.procams2007.org/

There continues to be growing interest in systems that combine
projection technology with computer vision. Examples include
automatically calibrated display walls, interactive display surfaces,
intelligent environments and performance art. A characteristic of
these systems is their ability to passively sense an environment in
support of real-time control of projected light. Research in this area
spans a number of disciplines including computer vision, computer
graphics, HCI and display technologies. In particular, the theory and
techniques used by researchers in the area are related, sometimes
complementarity, to traditional computer vision techniques employed in
stereo-camera and gesture recognition systems. The goal of this
workshop is to bring researchers from these different areas together
and continue fostering a common research community by examining common
research problems and open issues.


Oliver Bimber, Bauhaus-University Weimar, Germany
Nelson L. Chang, Hewlett-Packard Laboratories, USA
ProCams 2007 General Chairs



Program Schedule
=============

A printable version of the schedule is available at http://www.procams2007.org/.

Workshop date: June 18, 2007.


7:45 - 8:30     Breakfast
8:30 - 8:45     Welcome


8:45 - 9:30     Keynote Talk
   Procams for Fast 3D Reflectance Capture and Display
   Paul Debevec (University of Southern California Institute for Creative Technologies)


9:30 - 10:00     Poster/Demo Session
   Inter-Reflection Compensation for Immersive Projection Display (Poster)
   Hitoshi Habe, Nobuo Saeki, Takashi Matsuyama

   Analysis of Light Transport based on the Separation of Direct and Indirect Components (Poster)
   Osamu Nasu, Shinsaku Hiura, Kosuke Sato

   Cordless portable multi-view fringe projection system for 3D reconstruction (Poster)
   C. Munkelt, I. Schmidt, C. Bräuer-Burchardt, P. Kühmstedt and G. Notni

   High-Speed Visual Tracking of the Nearest Point of An Ojbect Using 1,000-fps Adaptive Pattern Projection (Poster)
   Tomoyuki Inoue, Shingo Kagami, Joji Takei, Koichi Hashimoto, Kenkichi Yamamoto, Idaku Ishii

   Projector Calibration using Arbitrary Planes and Calibrated Camera (Poster)
   Makoto Kimura, Masaaki Mochimaru, Takeo Kanade

   Real-Time Projector Tracking on Complex Geometry Using Ordinary Imagery (Demo)
   Tyler Johnson, Henry Fuchs

   Anywhere Pixel Compositor for Plug-and-Play Multi-Projector Displays (Demo)
   Ruigang Yang, Daniel R. Rudolf, Vijai Raghunathan


10:00 - 10:30     Morning Break


10:30 - 11:45     Paper Session I: Calibration and Measurement
   Geometric Modeling and Calibration of Planar Multi-Projector Displays Using Rational Bezier Patches
   Ezekiel Bhasker, Aditi Majumder

   High-Speed Measurement of BRDF using an Ellipsoidal Mirror and a Projector
   Yasuhiro MUKAIGAWA, Kohei SUMINO, Yasushi YAGI

   Photometric Self-Calibration of a Projector-Camera System
   Ray Juang, Aditi Majumder


11:45 - 1:00     Lunch Break


1:00 - 2:40     Paper Session II: Real-Time Applications
   Real-Time Projector Tracking on Complex Geometry Using Ordinary Imagery
   Tyler Johnson, Henry Fuchs

   Shadow Removal in Front Projection Environments using Object Tracking
   Samuel Audet, Jeremy Cooperstock

   DigiTable: An Interactive Multiusers Table for Collocated and Remote Collaboration Enabling Remote Gesture Visualization
   François Coldefy, Stéphane Louis dit Picard

   Displaying a Moving Image By Multiple Steerable Projectors
   Ikuhisa Mitsugami, Norimichi Ukita, Masatsugu Kidode

2:40 - 3:00     Poster/Demo Session
   Projector-Camera Guided Fast Environment Restoration of a Biofeedback System for Rehabilitation (Poster)
   Yufei Liu, Gang Qian

   Embodied User Interface for Increasing Physical Activities in Games (Poster)
   Si-Jung Kim, Woodrow W. Winchester, Yun-Bum Choi, Juck-Sik Lee

   A Real-Time ProCam System for Interaction with Chinese Ink-and-Wash Cartoons (Poster)
   Ming Jin, Hui Zhang, Xubo Yang, Shuangjiu Xiao

   Virtual Recovery of the Deteriorated Art Object based on AR Technology (Poster)
   Toshiyuki Amano, Ryo Suzuki

   Automatic texture mapping on real 3D model (Poster)
   Molinier Thierry, Fofi David, Patrick Gorria, Joaquim Salvi

   Multi-Use Light Engine - MULE (Demo)
   Mark Bolas


3:00 - 3:30     Afternoon Break


3:30 - 4:45     Paper Session III: Image Quality
   Realizing Super-Resolution with Superimposed Projection
   Niranjan Damera-Venkata, Nelson L. Chang

   Improved Legibility of Text for Multiprojector Tiled Displays
   Philip Tuddenham, Peter Robinson

   Focal Pre-Correction of Projected Image for Deblurring Screen Image
   Yuji OYAMADA, Hideo SAITO


4:45 - 5:30     Capstone Talk
   Ultra-resolution Display and the Next Revolution in Computing
   Christopher Jaynes (University of Kentucky)

5:30 - 5:45     Best-Paper Awards and Closing


Keynote Talk: Procams for Fast 3D Reflectance Capture and Display

Paul Debevec is a research associate professor at the University of
Southern California and the executive producer of graphics research at
the USC Centers for Creative Technologies. Debevec's Ph.D. thesis (UC
Berkeley, 1996) presented Facade, an image-based modeling and
rendering system for creating photoreal architectural models from
photographs. Using Facade he led the creation of virtual
cinematography of the Berkeley campus for his 1997 film "The Campanile
Movie" whose techniques were used to create virtual backgrounds in the
1999 film "The Matrix". Subsequently, Debevec developed techniques for
illuminating computer-generated scenes with real-world lighting
captured through high dynamic range photography, demonstrating new
image-based lighting techniques in his films "Rendering with Natural
Light" (1998), "Fiat Lux" (1999), and "The Parthenon" (2004); he also
led the design of HDR Shop, the first widely-used high dynamic range
image editing program. At USC ICT, Debevec has led the development of
a series of Light Stage devices for capturing and simulating how
objects and people reflect light, recently used to create realistic
digital actors in films such as "Spider Man 2" and "Superman
Returns". He is the recipient of ACM SIGGRAPH's first Significant New
Researcher Award and a co-author of the 2005 book "High Dynamic Range
Imaging" from Morgan Kaufmann.


Capstone Talk: Ultra-resolution Display and the Next Revolution in Computing

Christopher Jaynes is an adjunct professor in the Department of
Computer Science and founding research director of the Center for
Visualization and Virtual Environments at the University of
Kentucky. He received his B.S. degree at the University of Utah in
1994 and his Doctoral degree at the University of Massachusetts,
Amherst in 2000. He was awarded the NSF CAREER award in 2001 for work
related to wide-area video surveillance and human-computer interaction
technologies. He is the founder of Mersive Technologies, a company
that is commercializing multi-projector display systems and is
actively conducting research related to interactive media beyond
standard resolutions.

Christopher's core research is related to visual information
processing, its role in mixed reality and novel display technologies,
object recognition and tracking, and intelligent environments. He is
the author of over 70 scientific articles, and is the editing author
of the book Computer Vision for Interactive and Intelligent
Environments (IEEE Press, 2003). He has been the keynote speaker at
events ranging from the IEEE Conference on Virtual Reality and Cluster
Computing to the Architectural Design conference ACADIA. His research
related to multi-projector display systems lead to the formation of
Mersive Technologies (www.mersive.com) in 2004 where he currently
serves as Chief Technical Officer.