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                        CALL FOR PAPERS AND ARTWORKS/GAMES/DEMOS
 
3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts
                                     DIMEA 2008
 
                               10-12 September 2008
                  Athens Information Technology (AIT), Athens, Greece
                     Conference Web site: http://www.dimea2008.org
 

        Full Papers and Art Works/Games/Demos Submission Deadline: May 12th, 2008
                     Workshop Proposals Deadline: April 15th, 2008
                     Tutorial Proposals Deadline: April 18th, 2008
  
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The advances in computer entertainment, multi-player/online gaming,
technology-enabled art, culture and performance have created new forms
of entertainment that attract, immerse and absorb their
participants. The phenomenal success of such a "culture" to initiate a
mass audience in patterns and practices of its own consumption has
supported the evolution of an enormously powerful mass entertainment,
digital art and performance industry extending deeply into every
aspect of our lives, leading further to major societal and business
contacting changes.
 
The International Conference on Digital Interactive Media in
Entertainment and Arts (DIMEA), in cooperation with ACM, is the
premier forum for the presentation of societal, business and
technological advances and research results in cross-disciplinary
areas related with digital interactive media in entertainment, art and
creative technologies. This conference is dedicated to build common
ground between research, design and development, learning and
collaboration in its myriad digital media forms: one of its many
objectives is the exploration of 'play & learn', demonstrating new
arenas and applications for digital gaming and incorporating leading
edge technologies, designs and models in our changing views about what
is involved in gaming.
 
DIMEA 2008 is jointly organized by Athens Information Technology
(AIT), ACM Special Interest Group on Computer Human Interaction (ACM
SIGCHI, Singapore Chapter) and the Society for Excellence and
Innovation in Interactive Experience Design (InExDe).
 
DIMEA 2008 will bring together academics, technologists, artists,
designers, and industry representatives to address and advance the
leading edge of new digital and interactive media.
 
Who should attend:
------------------
Academics, Animators, Artists, Designers, Developers, Educators,
Engineers, Game Designers, Industry Professionals, Media Industry,
Video Producers, Directors, Writers, Performers, Photographers,
Videographers, Researchers, Students. Anyone who wants to be inspired
to adopt advanced ways in industry, society, business, research and
teaching, expand their knowledge on a wide variety of topics within
the field of digital media, network with cross-disciplinary experts
from digital media professionals to academic experts, and evolve with
this ever-changing field!
 
DIMEA 2008 is one of the few conferences that combines full technical
papers as well as artwork/game/demo submissions, to accomodate, after
evaluation and selection, both technical oral sessions as well as
artwork/game/demo exhibition sessions. For each one of the two tracks
of the conference further information is separately provided below.
 

==========================
Technical Conference Track
==========================
 
 The following, non exclusive, topics are called for:
 
    * Entertainment, Art and Technology Location-based and Pervasive
    Gaming, Mobile Entertainment, Digital Games in Practice, Computer
    Entertainment Research, Open-Source Gaming Engines, Implications
    for Multimedia and Web Design, Artistic Games, Commercial Games,
    Edutainment, Educational/Serious Games, Interactive Games, Games
    as Pedagogy, Analysis of Games, e-Performance (e-Opera,e-Theatre,
    e-Concert, ...), Virtual Exhibitions and Museums
 
    * New Media Emerging Technologies Personal Broadcasting
    (Podcasting and Vlogging), Novel Applications for Mobile Phones,
    Social and Interactive Computing Applications, Collaborative
    Spaces/Environments, Innovative Applications of Technology in the
    Arts, Mixed Reality and Enhanced Visualization, Context-aware
    Environments and Devices, Immersive Learning Experiences,
    Communication Technologies and Systems for Digital Media, Advanced
    Authoring and Composition of Media, Advanced Interaction,
    Targeted/Personalized Media, Adaptable Media and AI
 
    * Code Art Algorithmic Art, Software Art, Net Art, Installation
    Art, Tangible Computing, Sonic Art
 
    * Digital Visual and Auditory Media Digital Photography, Digital
    Imaging as Art, Advances in 3D Modelling, Digital Printing,
    Non-Photorealistic Rendering, Digital Sound and Music, Digital
    Music Synthesis and Composition, Graphics and Animations, Digital
    Comics
 
    * Moving Media Digital Video, Distance Collaboration/Performance,
    Computer Animation, Interactive Movies
 
    * Culture of New Media Network Culture, Philosophy of New Media,
    Digital Identity
 
    * Interactive Stories Digital Narrative, Digital Asset Management,
    Semantic Web Technologies, Interactive Television and Cinema, Game
    Design and Storytelling
 

Full Paper Submissions
----------------------
Prospective authors are invited to submit full technical papers of not
more than 8 pages, including tables, figures and references at the
conference online paper submission system.  Prospective authors should
adhere to the conference full paper submission guidelines. Full Papers
should present original research related to the above mentioned
scientific areas, not published elsewhere. Please refer to the
conference Web site (http://www.dimea2008.org) for
detailed submission guidelines. Full papers will be peer-reviewed by
at least three reviewers from the International Technical Program
Committee in a single-blind process, judging on their relevance,
novelty and technical quality.
 

==============================================
Art Work/Game/Demo Exhibition Conference Track
==============================================
 
DIMEA 2008, with the participation of the MEDIATERRA FESTIVAL, aims to
offer the opportunity to artists, independent creators, multimedia
authors, programmers and theorists to exhibit their digital
interactive rich-media works in art and entertainment, and at the same
time to create a forum of communication, discussion and collaboration
on advances in the already deployed practices.
 
We cordially invite artists, creators, designers, game developers,
generally practitioners working with digital interactive media to
submit their original contributions to the DIMEA2008
Artworks/Games/Demos exhibition track, in the context of the following
five DIMEA 2008 subject art-related areas:
 
    * Entertainment, Education, Art and Technology Location-based and
    Pervasive Gaming, Mobile Entertainment, Digital Games in Practice,
    Computer Entertainment Research, Open-Source Gaming Engines,
    Implications for Multimedia and Web Design, Artistic Games,
    Edutainment, Educational/Serious Games, Interactive Games, Games
    as Pedagogy, e-Performance (e-Opera, e-Theatre, e-Concert, ...),
    Virtual Exhibitions and Museums
 
    * New Media Emerging Technologies Personal Broadcasting
    (Podcasting and Vlogging), Novel Applications for Mobile Phones,
    Social and Interactive Computing Applications, Collaborative
    Spaces/Environments, Innovative Applications of Technology in the
    Arts, Virtual and Augmented Reality, Mixed Reality and Enhanced
    Visualization, Context-aware Environments and Devices, Immersive
    Learning Experiences, Communication Technologies and Systems for
    Digital Media, Advanced Authoring and Composition of Media,
    Advanced Interaction, Targeted/Personalized Media, Adaptable Media
    and AI, Semantic Web Technologies, Digital Identity
 
    * Code Art Algorithmic Art, Software Art, Net Art, Installation
    Art, Tangible Computing, Sonic Art, Artificial Entities
 
    * Digital Visual and Moving Media Computer Animation, Interactive
    Movies, Advances in 3D Modeling, Semantic-based Approaches,
    Real-time 3D
 
    * Interactive Media Digital Narrative, Interactive Television and
    Cinema, Interactive Drama, Interactive Storytelling
 

Art Work/Game/Demo Submission Guidelines
----------------------------------------
Practitioners in the above areas are invited to submit not more than 1
page short description of their Art Work/Demo/Game at the conference
online paper submission system to be considered for demonstration at
DIMEA2008. Submitting practitioners should adhere to the conference
art work/game/demo submission guidelines, found at the conference Web
site at http://www.dimea2008.org. Art
Work/Game/Demo submissions will be reviewed by the respective Chairs
and their formulated committees.
 

===================
General Information
===================
Accepted full papers or artworks/games/demos will be indexed at the
ACM Digital Library and included in the Conference Proceedings.
 
At least one author/practitioner is required to attend the conference
and present the accepted paper or demonstrate the selected digital
artwork/game.
 
Tutorials and Seminars, Special Sessions and Industrial Exhibitions
will additionally be organized during DIMEA2008.
 

===============
IMPORTANT DATES
===============
Full Paper Submission:       May  12, 2008   
Art Work/Game/Demo Submission:  May  12, 2008
Notification of Acceptance:  June 20, 2008   
Camera-ready Submission:  June 30, 2008
 
Workshop Proposals Deadline: April 15, 2008
Notification of Acceptance: May 16, 2008
 
Tutorial Proposals Deadline: April 18, 2008
Notification of Acceptance: May 19, 2008
 

=============
KEYNOTE TALKS
=============
1. "Looking at you, kid... (interaction in augmented worlds)", by
Prof. Nadia Magnenat-Thalmann, MIRALab/C.U.I., Switzerland
 
2. Keynote talk by Dr. Roberto Cencioni, Head of Unit INFSO.E2 Content
and Knowledge, European Commission (title pending)
 

====================
ORGANIZING COMMITTEE
====================
Honorary Conference Chair
 Christos Halkias, AIT, Greece
 
General Conference Chairs
 Sofia Tsekeridou, AIT, Greece
 Adrian David Cheok, ACM SIGCHI - Singapore Chapter, National University of Singapore,
 
Singapore
 Konstantinos Giannakis, InExDe, Greece
 John Karigiannis, InExDe, Greece
 
Technical Program Chairs
 Ryohei Nakatsu, National University of Singapore, Singapore
 Kevin Wong, Murdoch University, Australia
 Thanassis Tiropanis, University of Southampton, UK
 
Special Sessions Chairs
 Krzysztof Walczak, Poznan University of Economics, Poland
 Nikos Nikolaidis, Aristotle University of Thessaloniki, Greece
 
Art & Demos Chairs
 Manthos Santorineos, School of Fine Arts, Fournos Center for Art and New Technology,
 
Greece
 Thomas Rist, University of Augsburg, Germany
 Naoko Tosa, Kyoto University, Japan
 
Publications Chair
 Aristodemos Pnevmatikakis, AIT, Greece
 
Industrial Exhibitions Chairs
 David Fuschi, Giunti Interactive Labs, Italy
 Vassilis Kyriazis, Telmaco S.A., Greece
 
Tutorials Chairs
 Maria Roussou, makebelieve design & consulting, Greece
 Maria Chatzichristodoulou, Goldsmiths Digital Studios, UK
 
Logistics Chair
 Katerina Protonotariou, Athens Information Technology, Greece
 
Publicity/Sponsorships Chair
 Maro Paleologou, Athens Information Technology, Greece
 
Local Arrangements Committee
 Thomas Pliakas, Athens Information Technology, Greece
 Charalampos Doukas, Athens Information Technology, Greece
 Panagiotis Ritsos, Intracom Telecom, Greece
 Thanassis Perperis, Athens Information Technology, Greece
 Katerina Papadopoulou, Athens Information Technology, Greece
 Vlado Menkovski, Athens Information Technology, Greece
 Menelaos Bakopoulos, Athens Information Technology, Greece
 

===========================
TECHNICAL PROGRAM COMMITTEE
===========================
 Antonis Argyros, University of Crete, FORTH, Greece
 Stephen Barrass, University of Canberra, Australia
 Philip Branch, Swinburne University of Technology, Australia 
 Andrew Brooks, MIT Media Lab, Cannytrophic Design LLC, USA
 Marcello Carrozzino, IMT Lucca Institute for Advanced Studies, Italy
 Andrew Chiou, Central Queensland University, Australia
 Angelo Ciarlini,Federal University of the State of Rio de Janeiro, Brazil
 Nuno Correia, New University of Lisbon, Portugal
 John Dack, Sonic Arts, Middlesex University, UK
 Abdennour El Rhalibi, Liverpool John Moores University, UK
 Chek Yang Foo, Temasek Informatics & IT School, Singapore
 Lance Fung, Murdoch University, Australia
 Anastasia Georgaki, University of Athens, Greece
 Yutaka Ishibashi, Nagoya Institute of Technology, Japan
 Arnav H. Jhala, North Carolina State University, USA
 Carmen Juan, Technical University of Valencia, Spain
 Haruhiro Katayose, Kwansei Gakuin University, Japan
 Dimitrios Kontarinis, Velti SA, Greece
 Michael Kwok, IBM, Canada
 Peter Loh Kok Keong, Nanyang Technological University, Singapore
 Artur Lugmayr, Tampere University of Technology, Finland
 Moises Manas, Polytechnical University of Valencia, Spain
 Nipan Maniar, University of Portsmouth, UK
 Panos Markopoulos, Eindhoven University of Technology, Netherlands
 Carsten Matysczok, UNITY AG, Germany
 Ramon Molla Vaya, Technical University of Valencia, Spain
 Peter Nelson, University of Edinburgh, UK
 Elina M.I. Ollila, Nokia Research, Finland
 Samir Otmane, Evry University, France
 Narcis Pares, Universitat Pompeu Fabra, Spain
 George Pavlidis, Cultural and Educational Technology Institute, Greece
 Yusuf Pisan, University of Technology, Australia
 Lazaros Polymenakos, Athens Information Technology, Greece
 Cristina Portales, Polytechnic University of Valencia, Spain
 Shri Rai, Murdoch University, Australia
 Christian Reimann, Siemens AG, Germany
 Gemma San Cornelio, Open University of Catalonia, Spain
 Shigeru Sakurazawa, Future University-Hakodate, Japan
 Nobuya Suzuki, Institute of Advanced Media Arts and Sciences, Japan
 Isis Truck, University Paris 8, France
 Lucia Vera, University of Valencia, Spain
 Charles Woodward, VTT Technical Research Centre, Finland
 R. Michael Young, North Carolina State University, USA
 Sebastian Zander, Swinburne University of Technology, Australia
 Suiping Zhou, Nanyang Technological University, Singapore