Deadline Extension until June 27
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Facial and Bodily Expressions for Control and Adaptation of Games (ECAG '08)

http://hmi.ewi.utwente.nl/conference/ECAG08

Workshop organized in conjunction with the 2008 IEEE International
Conference on Automatic Face and Gesture Recognition (http://www.fg2008.nl/) FG 2008

September 16 (one day before the FG 2008 conference), Amsterdam 

Facial and Bodily Expressions for Control and Adaptation of Games

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Many interactive systems observe the human body and face and use these
as a means for input. Examples are playing a boxing game using body
movements, mimicking the user's facial expressions in Second Life,
controlling a robot in a home environment, or adapting the teaching
strategy based on the detection of frustration in a tutoring
application. In these examples, observations of the face and body are
used in different forms, depending on whether the user has the
initiative and consciously uses his or her movements and expressions
to control the interface or whether the application takes the
initiative to adapt itself to the affective state of the user as it
can be interpreted from the user's expressive behavior. Hence, we look
at:

Voluntary control

The user consciously produces facial expressions, head movements or
body gestures to control a game. This includes commands that allow
navigation in the game environment or that allow movements of avatars
or changes in their appearances (e.g. showing similar facial
expressions on the avatar's face, transforming body gestures to
emotion-related or to emotion-guided activities). Since the
expressions and movements are made consciously, they do not
necessarily reflect the (affective) state of the gamer.

Involuntary control

The game environment detects, and gives an interpretation to the
gamer's spontaneous facial expression and body pose and uses it to
adapt the game to the supposed affective state of the gamer. This
adaptation can affect the appearance of the game environment, the
interaction modalities, the experience and engagement, the narrative
and the strategy that is followed by the game or the game actors.

We are soliciting papers that discuss research into this area, with a
strong focus on applications. We consider the domain of entertainment,
(serious) gaming and simulation. In addition to video-based
observation, we also consider other means of input, including
multi-modal approaches. Technical papers, as well as survey papers and
empirical papers are eligible.

Authors are invited to submit papers (between six and fifteen pages),
using the formatting guidelines of the main conference (not
blind). Papers will be refereed by at least three reviewers. Accepted
papers will appear in paper proceedings with ISSN/ISBN, and appear on
the CD/memory stick together with papers of the main conference. Send
papers to anijholt@cs.utwente.nl.

Registration

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Registration is open for all FG2008 participants and for
others. Registration fee is b[1],50 in combination with the main
conference, and b[1],100 for the workshop only. Authors and
participants can register at the main conference website. .

 

Important Dates

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New deadline: June 27, 2008

Notification of acceptance: July 8, 2008

Camera-ready paper submissions: August 1, 2008

Early registration for the main conference: July 15, 2008

Registration: Not later than September 1, 2008

Workshop: 16 September 2008

 

Programme Chairs and Organizers

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Anton Nijholt (HMI, University of Twente, the Netherlands)

Ronald Poppe (HMI, University of Twente, the Netherlands)

 

Program Committee

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Jeremy Bailenson (Stanford University, USA)

Nadia Berthouze (University College London, UK)

Antonio Camurri (Universty of Genova, Italy)

Yun Fu (University of Illinois at Urbana-Champaign, USA)

Hatice Gunes, University of Technology, Sydney, Australia

Mitsuru Ishizuka (University of Tokyo, Japan)

Nadia Magnenat-Thalmann (University of Geneva, Switzerland)

Christopher Peters, UniversitC) de Paris 8, France

Mannes Poel, University of Twente, the Netherlands

Gang Qian, Arizona State University, USA

Rainer Stiefelhagen (University of Karlsruhe, Germany)