Special Issue - Dynamic Textures in Video

Two-dimensional textures in images have been extensively studied in
the past. On the other hand, there is comparatively limited research
on three-dimensional dynamic textures that exhibit certain
time-varying properties in video. Many scenes that could loosely be
referred to as static often contain cyclostationary processes: meaning
that there is significant structure in the correlations between
observations across time. A tree swaying in the wind or a wave lapping
on a beach is not just a collection of randomly shuffled appearances,
but a physical system that has characteristic responses associated
with its dynamics. The examples of such dynamic phenomena can be
extended to fire, smoke, sea, waves, clouds, fog, crowds in public
places and sports events, human movements, and even to cast
shadows. It is known that dynamic textures, especially for outdoor
scenes, cause major problems in motion detection and analysis
tasks. Besides, they drastically decrease the coding efficiency of
video encoders although they do not contain any useful and
discriminative information. They complicate motion based object
recognition methods. By segmenting and excluding dynamic textures, the
robustness of the moving object detection and action identification
can be improved. Other practical applications include detection of
certain types of dynamic textures, realistic rendering and compact
visualization of dynamic textures, and efficient retrieval of dynamic
video in multimedia databases. The objective of this special issue is
to provide a comprehensive overview of theoretical and practical
aspects as well as collate and disseminate the state of the art
research results on dynamic textures. In this context, high quality
contributions are solicited on, but not restricted to, the following
topics:

• Dynamic texture detection and classification
• Spatiotemporal features for dynamic texture characterization
• Image and video based modeling, rendering, and synthesis of dynamic textures
• Adaptive dynamic textures for background modeling
• Segmentation of scenes containing dynamic textures
• Motion estimation over dynamic texture regions
• Efficient coding of dynamic texture regions
• Content retrieval by dynamic textures in multimedia databases
• Action representation and recognition by dynamic textures
• Visualization of dynamic textures
• Dynamic texture databases and benchmarking
• Crowd detection and crowd behavior analysis in video
• Applications for smoke, flame, water, wave, liquid detection
• Applications in biomedical, surveillance, and consumer video

Machine Vision and Applications accepts high-quality technical
contributions which are within its aims and scope in both long and
short paper formats. Long papers may not be over 30 manuscript pages
in length (12 point type, double-spaced, 5 cm margins (2 inch) on one
side of the paper only) including figures, references,
acknowledgements, footnotes, tables, and captions. All papers should
be written in English. Further guidelines can be viewed at
http://www.springerlink.com/content/100522/.

Deadline for manuscript submission: August 1, 2008
Final accepted manuscripts due: September 1, 2009
Anticipated issue publication: December 2009

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Machine Vision and Applications publishes high-quality technical
contributions in machine vision research and
development. Specifically, the editors encourage submittals in all
applications and engineering aspects of image-related computing. In
particular, original contributions dealing with scientific,
commercial, industrial, military, and biomedical applications of
machine vision, are all within the scope of the journal. Particular
emphasis is placed on engineering and technology aspects of image
processing and computer vision.